COMP 2711H: Lecture 36
Date: 2024-11-25 08:43:58
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Nim: Revisited
- 
Nim: with 2 heaps- Nim: the game with decreasing numbers
- property:
- turn-based
- finite
- impartial
- standard winning condition
 
- if you can't make a move: you lose
- 2 players
 
- convert: game into a graph
 
- 
Conversion- each vertex: state
- if a state can reach , state exist
 
- the graph: a DAG
- π¨βπ« as the number of states are finite, it
 
- a state : winning () if, starting from , player 1 wins
- a state : losing () if, starting from , player 1 wins
- 
- π¨βπ« there is no way that no one wins!
 
 
- each vertex: state
graph LR 0((W)) 1((W)) 2((L)) 3((L)) 4((W)) 5((W)) 6((L)) 0-->1; 0-->3; 1-->2; 1-->5; 3-->1; 3-->5; 4-->0; 4-->3; 4-->5; 5-->2; 5-->6;
- rules
- rule 0: if : no outgoing edges
- then
 
- rule 1: if  s.t.  and , then 
- optimal players!
 
- rule 2: if s.t. , then
 
- rule 0: if : no outgoing edges
- and: apply rules only if all its successors are covered
- aka topological ordering: given a DAG , topological order:
- permutation of vertices s.t. then appears before
- π¨βπ« in our case, we want the reverse: thus, just inverse the order
 
- theorem: every DAG has a topological order
- 
Nim with heaps- with  natural numbers: 
- each player: choosing a no. and decrease it in their turn
 
- theorem: state of winning: depends on  of all 
- 
- intuition: you lose when too
 
 
- 
- suppose: 
- then player: changes to
- e.g. initially: 
- then
 
- similarly,  means:
 
- yet: showing existence of move leading  to win is hard
- for , there exists index s.t.
- deduction resulting from XOR: always possible
- π¨βπ« for the first encounter of in result, pick a number that is in that digit
 
 
 
- with  natural numbers: 
- 
Nim with 1 heap- e.g. when , its graph :
 
graph LR
    5((5))
    4((4))
    3((3))
    2((2))
    1((1))
    0((0))
    5-->4; 4-->3; 3-->2; 2-->1; 1-->0
    2-->0;
    3-->1; 3-->0;
    4-->2; 4-->1; 4-->0;
    5-->3; 5-->2; 5-->1; 5-->0;
- and for heap: it's Cartesian product of each
- SpragueβGrundy theorem
- 
Sprague-Grundy theorem- every game: winning conditions can be found, like Nim
- actually: you can convert any game into Nim!
- assign a nimber to every vertex in each :
- rule 0: if has no outgoing edge:
- rule 1: otherwise: 
 
- there might be a case: where  path exist and 
- π¨βπ« however, it doesn't really matter: the other player can undo the move!
- thus, we can ignore this move!
 
 
- π¨βπ« however, it doesn't really matter: the other player can undo the move!
- and there is a corner case: where neighbors have the same nimber
- which doesn't exist
 
 
- 
Reverse Nim- w/ two natural numbers and two players
- in each turn, a player can:
- decrease
- decrease
- decrease both  to 
- goal: not giving two equal numbers to opponents
 
- π¨βπ« exercise: find for this game